Chương 27: A Return to Civilization
Echoes of the First Magi · JBHarrison.Author · 82 chương · ~35 phút đọc · Tạo 04/07/2026
NAME: Ridge Stalker (Felis Saxum) DESCRIPTION: A heavy feline hunter possessing a slate-grey coat capable of syncopated camouflage. The creature manipulates its fur density to mimic the irregular shadows of stone. TACTICAL NOTE: Stalkers utilize the initial pounce to achieve total kinetic transfer. Their claws shear through unhardened leather and exposed flesh with minimal resistance. Survival rates for unarmored targets decrease by 82% following the primary contact.
- CODEX Bestiary: Regional Threats of the Dragon's Tooth, Entry 441. MASON The wind carried the promise of an early autumn freeze as I settled into the blind I'd constructed before dawn, a shallow depression behind an outcrop of shale. I'd been watching the game trail below for two days, hunting the last catalyst I needed for my Level 10 Ascension and first Tier-break. I reminded myself to stay calm, an easier task after nearly bleeding out three weeks ago rushing into a fight I shouldn't have taken.
The still-healing scar on my ribs itched, emphasizing the point. This time, I'd done the work. I had studied the bestiary entry until I could recite it in my sleep, built the blind, mapped the hunting route, chosen the ground carefully where a fight would be most advantageous. Movement flickered below. The ridge stalker, a mountain cat the size of a lion with a coat like grey stone, padded silently onto the game trail.
It paused at the rock fall I'd created earlier this morning, its head turned toward the sound of shifting pebbles, muscles coiling in anticipation, amber eyes narrowing into slits. I was already moving, sliding on my crude wooden shield down the slope, club primed with a [Kinetic Burst] that should end the fight quickly. The stalker loaded on its back legs and pounced, meeting my charge.
I swung my shield up, slamming the heavy wood into five-hundred pounds of apex predator and catching it mid-air, sending it flailing into the dirt. Before it could recover, I swung the club hard with my left hand, the motion now as instinctive as breathing, a violence I was becoming disturbingly comfortable with. [Kinetic Burst] exploded on impact, the concussive release shattering ribs and sending the creature tumbling into the scree. It didn't get up.
SYSTEM MESSAGE: ENEMY DEFEATED: Ridge Stalker (Level 9) CXP GAINED: +950 CHARACTER XP: MAX I knelt beside the carcass. The loot window populated with the usual hides and fangs, my new [Skinning] skill providing slightly higher quality returns, but I was after just one thing. NAME: Ridge Stalker Core LEVEL: 9 QUALITY: Uncommon It was heavy, dense with latent kinetic potential. I added it to the inventory stack and broke camp an hour later, seeking higher ground where I could safely conduct the ritual.
I tucked into a shallow cave near the snow line, sheltered from the wind, and prepared the circle. Ten Level 9 cores sat arranged on the stone floor, humming with a shared resonance. This was the Bronze-Tier break, the barrier between a novice and the beginning of real power. Every level up to this point had been a simple increment of statistics, but Level 10 unlocked the potential for a Class, for Skill Evolutions, and for the defining choices that would shape my entire build path. I initiated the Ascension.
The ten cores shattered, dissolving into a viscous white light that flooded into my chest. It hit harder than previous rituals, the surge dropping me to my knees. My veins burned as the System rewired my fundamental architecture, widening the conduit between my body and mind and the source of all magic, bringing me one step closer to a perfect affinity with the System - one step farther away from my humanity. SYSTEM MESSAGE: ASCENSION COMPLETE. LEVEL UP! You are now Character Level 10. Tier Break Achieved.
Base Attribute Points Available: 2 Mastery Points Available: 1 I put the Attribute points into Intelligence as always, the multiplier pushing the stat to a staggering 79. The move into Tier-4 attributes already put me in a class with some of the strongest mages on the planet. A surge of icy clarity saturated my mind and the world itself slowed down, resolving into a stream of readable data.
I could recall the texture of the page from a book I'd read twenty subjective years ago in the Athenaeum and predict the trajectory of a falling leaf before it hit the ground. It was a mental processing speed that bordered on precognition. It had only been two months since I'd washed up on the shores of Eastwatch, but I could barely remember what experience had been like before the change, before my Intelligence had turned the world into an infinite information cloud.
At least I could still lament the loss, even as I savored the gain - perhaps that was enough. A new prompt still hovered in gold text in the center of my vision. MASTERY SELECTION AVAILABLE At Character Level 10 and every subsequent Rank-break (25, 50, 90), a user selects a Mastery. This is a permanent, fundamental alteration to how the user interacts with the System and will have a significant influence on available Class options. Choose wisely.
Three distinct sigils appeared, rotating slowly, each generated by the System as a possible answer to a problem, each determined by my past actions and most used skills. [Mental Fortress] offered heavy resistance to psychic attacks, a tempting counter to my low physical defense. [Aetheric Efficiency] promised a flat reduction in mana costs, playing to my massive mana pool and opening up the possibility of employing truly outrageous active mana skills for my level.
But it was the third option, [Polymath], that held my attention. MASTERY PATH: [Polymath] Description: The true scholar understands that all knowledge is connected. Increases the rate of Affinity accumulation for all Skills by 20% (multiplicative). Allows SXP overflow from a capped skill to spill over into the lowest-level skill governed by the same Attribute at a rate of 60%.
As SXP affinity requirements skyrocketed, [Polymath] would fix the calculus, turning my specialized obsession into a perpetual motion machine. At least until Level 25, when Silver-Tier skills and their resulting explosion in requirements became available, but first I had to survive to see it. I selected the sigil, watching as it burned gold and absorbed into my chest, leaving a tattoo of raised skin behind about the size of my index finger.
It was written in Exaltian script and translated to "man of many skills" - Jack of all trades perhaps fit the bill better, but I'd need to be careful to avoid becoming a master of none. SYSTEM MESSAGE: Mastery Acquired. New System Feature Unlocked: [Class Designation]. Status: PENDING. Visit a Class Stone or Guild Registrar to declare a Class. I stood up, the fatigue of the climb washed away by the infusion of power. I felt sharp, like a scalpel just waiting for a hand to wield it.
Packing my gear, I stepped out to the ledge. The sun was dipping low, casting long shadows across the valley below. Far in the distance, nesting at the base of the Dragon's Tooth, plumes of industrial smoke rose into the sky. Carriston. I checked my inventory one last time. My stack of glimmer rabbit hides, boar tusks, and ridge stalker claws represented a small fortune to a novice adventurer, but trade in the city required identification.
I touched the ring on my finger, turning the sigil toward my palm, and adjusted my boar-hide pauldron. I needed a new name and a registered F-Rank badge. I began the descent as the first stars appeared overhead. The wilderness had taught me how to survive, now I had to remember how to live among wolves who walked on two legs, something I hadn't done in more than four years. +++ The crisp, pine-scented air of the high foothills slowly soured, giving way to the hanging stench of sulfur and coal smoke.
Nestled in a deep valley at the foot of the first great mountain, I finally laid eyes on Carriston. Unlike the ordered, naval fortress of Eastwatch, this was a blemish on the landscape, a sprawl of timber and stone clinging to the slopes like stubborn moss. Smoke from dozens of smelters tinted the sky a permanent grey. The sound of hammering reverberated off the valley walls. If you discover this tale on Amazon, be aware that it has been stolen. Please report the violation.
I walked down the main thoroughfare, my boots kicking up clouds of iron-rich dust. It was late afternoon and I kept my newly crafted stalker-hide hood low. My left hand rested casually near my belt, while the stiff, boar-hide armor I'd crafted raked against my skin - my crafting skills could use some improvement. The crowd was diverse mix of dwarves, gnomes, humans, and even the occasional ursani or elf looking distinctly out of place amidst the grime.
The settlement population seemed much larger and more varied than I'd have expected, the dungeon opening bringing with it an unusually dense collection of combat mages in armor and robes for such an out-of-the-way place. A shadow of memory darkened my thoughts as I activated [Sensory Veil], the first time I'd used it since that horrible day. I meandered through the crowd like an apparition, nobody turning to register the arrival of a wandering vagrant.
I stopped at the town's notice board, a slab of wood nailed to the side of the largest building. A prominent flyer announcing the imminent opening of the nascent dungeon in Kaz-Varr dominated the center of the board. Flanking it on either side were bounty notices that fluttered in the wind, reproduced here from the official contracts housed in the Adventurer's Guild to increase public awareness. I scanned them casually, just another curious bounty hunter, analyzing faces and crimes. Mostly bandits, a few poachers.
A crude drawing of a bald man with a prominent scar caught my eye, "Wanted for Arson." I let out a slow breath. I hadn't expected to see my face here, but it was still a small relief to find that I was not among the hunted. I turned toward the double doors of the building; a weathered sign swung above the entrance depicting a tankard crossed with a pickaxe. It appeared to serve as both the local tavern and the frontier branch of the Adventurer's Guild.
I pushed inside to the sound of roaring laughter, the clatter of dice, and the thud of heavy mugs on oak tables, the sudden rush of sensation overwhelming me after so many years of solitude. The air was dense, hazy with pipe smoke and the smells of roasting meat. My eyes swept the room, cataloging assets and threats. Burly dwarves dominated the center tables, arguing over ore purities. A lone elf sat in the corner, polishing a longbow and looking dangerous.
Near the hearth, a group of heavy infantry wearing Thorne livery laughed at a joke I couldn't hear. Among them sat a large ursani, his fur dark like a shadow and for a moment my heart thudded faster. He had Fenris's build, that same mountain-like solidity. Then he turned, revealing a scar across his snout and eyes devoid of warmth. I looked away, pushing the grief down into the box where I kept it.
I approached the bar which doubled as the Guild's registration desk, a battered plank of wood manned by a human with a beard like a tangled bird's nest and eyes like dark clouds.
"What do you want?" He grunted, not looking up from his ledger.
"I'm here to register." He looked up, his eyes taking a slow, insulting tour of my person. He stopped on the stained trash armor that was clearly crafted by a novice, the grime that coated me from head to toe, and finally the crude wooden strut strapped to my right shoulder that likely appeared more comical than functional. He let out a short laugh.
"Register? We're a Guild, son, not a charity ward for war cripples. I can tell by the smell of you that you aren't a mage, and you need two hands to swing an axe. Piss off."
"I may not have two hands," I said leaning slightly forward, "but I have a mind that works better than most." I pointed to a grease-stained notice full of spelling errors pinned behind him.
'Help Wnted: Alcemy Asistant. Basic Heeling Pots. Pay per bach. Must have certifed [Alchemy] skill.'
"You need potions." And a remedial reading class.
"Your notice has been up long enough for the ink to fade, so you're either too cheap to pay a real alchemist or you can't find one. I don't have the Guild-certified skill, but I have the knowledge. Let me prove it." The quartermaster squinted.
"And what's in it for me, one-arm? You brew a bad batch, I'm out the ingredients and the time."
"If I fail, I pay for the ingredients," I lied smoothly.
"If I succeed, you waive my registration fee and give me a Guild badge. No questions asked." His eyes narrowed.
"Running from something?" Zachias had asked me that once, sitting on a bench in Central Park, to think I'd end up here...
"Out here? Isn't everyone?" The quartermaster considered me for a long moment, chewing his lip, weighing the cost of herbs against the potential profit. Greed won out.
"Fine," he slammed the ledger shut.
"One shot. You screw this up, I throw you out the window myself." He reached under the desk, pulling out a dusty crate of glassware and dried herbs.
"But first, we'll need your mana-print for the registry. Standard procedure. Verifies the contracts and helps us identify the pieces when a wyvern gets ahold of you." He slid a glowing, fist-sized crystal across the wood. If that crystal read my mana capacity, currently sitting at a monstrous 7, 200 points thanks to the [Metamorphosis] multiplier and affinity maxing, it would shine bright enough to blind everyone in the room. An unregistered mage with an Archmages mana pool would invite questions I couldn't answer.
"Name?" He asked, dipping a quill.
"Caden." The name of my only childhood friend, an honor I felt I owed him.
"Bastard orphan, no family name. Use Gray if you must." I placed my hand on the crystal. As the cool surface touched my skin, I felt the System's query reach out, a probe seeking to measure my potential. I didn't fight it but activated [Sensory Veil]. I wrapped my mana around itself as I once had in Peristonia, creating a localized static field inside my own mana conduits to muddy the waters, feeding the crystal a chaotic, stuttering signal that mimicked a low-level novice with unstable channels.
The crystal flickered erratically, flashing a murky green before dimming.
"Damned thing," the quartermaster grunted, smacking the crystal with the side of his hand.
"Been acting up all week." He scowled and scribbled 'Level 10, Rank F - Mana Reactivity Poor' in the ledger.
"Alright, 'Caden'," the quartermaster said, the name dripping with skepticism as he lifted the crate of herbs and vials.
"Here's the setup. Standard Guild recipe for a basic Healing Draught." He slammed a worn, leather-bound recipe card on the counter.
"Riverblossom for the base, a pinch of powdered sunstone for the catalyst, boiled in purified water. Even a goblin could brew this, but I need consistency and I need speed." He gestured to a cluttered alchemy station in the corner of the room, little more than a stone hearth with a copper cauldron and a few racks of glassware.
"You get one cauldron's worth of ingredients. Produce ten viable draughts within an hour, journeyman quality or better, and you're in. Anything less and you're out. Let's see if that mind of yours is as good as you say." He crossed his burly arms, a smug look on his face. The two-dozen adventurers still lingering in the hall turned to watch, intrigued by the spectacle of the one-armed vagrant's audacity.
The recipe card I'd been provided was a mess of superstition:"Steep until the water sings,""Stir sunwise three times,""Chant the mending verse." I set the card aside. Magic wasn't poetry, it was physics. My Intelligence processed the variables instantly. I crushed the riverblossom in a mortar rather than steeping it whole, breaking the cellular walls to maximize the extraction of the analgesic compounds. I poured water into the cauldron.
A standard alchemist would wait for the fire to heat the copper but I placed my hand against the metal base and activated [Mana Expression], pouring raw mana into the metal, vibrating the water molecules directly like a microwave oven. The water went from cold to a violent boil in four seconds. The onlookers murmured, the spectacle drawing a larger crowd toward the station.
Mages in Caldera largely relied on the System to structure their magic; using raw, unshaped mana for something as mundane as boiling water was considered dangerously unstable. For them, it was. But for a mind processing at Tier-4 Intelligence and with a mastery perfected in a null-mana containment field, holding the correct frequency was trivial. I dumped the crushed herbs into the rolling water. My perception slowed, the high-speed processing of my mind turning the chemical reaction into a frame-by-frame sequence.
I saw the water turn pink as the oils released, clocking the exact millisecond the infusion reached saturation. I cut the heat. I added the sunstone powder. Instead of stirring, I pulsed a focused cone of kinetic force into the liquid, creating a sustained cyclonic vortex that mixed the catalyst with mathematical perfection. I felt the bonds snapping into place, the raw potential of the sunstone stabilizing the organic matrix of the herbs. The liquid turned a brilliant ruby red. It was pure. It was perfect.
"Time?" I said. Eight minutes. I decanted the mixture into twelve vials, corking them with easy efficiency, the dexterity in my fingers hard won through countless trials. A familiar chime rang in my mind, the System acknowledging the bridge between theory and execution. SYSTEM MESSAGE: New Skill Acquired - [Alchemy] (Iron Rank - Level 1) [Scholar's Acumen] applied to [Alchemy]: +700% Affinity Gain: Intelligence (4%). I carried the rack of potions back to the main desk and set them down.
The liquid inside glowed with an inner light that shamed the brown sludge on display behind the counter. The quartermaster stared at the vials, then at me. The suspicion in his eyes had fractured into confusion. He picked one up, swirling the ruby liquid.
"Hey, Marv!" he barked at a fighter near the bar who was nursing a nasty cut on his forearm.
"Come here." The fighter lumbered over.
"What is it?"
"Drink this. On the house." The adventurer took it, chugging it down with a wince. His eyes widened. The bleeding from the gash stopped and the skin began to knit itself closed at a visibly accelerated rate.
"Gods' teeth..." he breathed, staring at his arm.
"That's a Master's Draught. Where'd you get this, Grimwald?" I didn't correct him. It was still only a minor healing potion, the cheap ingredients made anything higher impossible, but I had squeezed every fractional drop of efficacy out of the riverblossom's cellular structure. To a frontier town used to drinking mass-produced sludge, it probably did taste like a Master's Draught and I wasn't about to undercut my own value.
The quartermaster, Grimwald, looked at my one arm, at my poorly-crafted armor, my scraggly beard and hair, and then back at the twelve master quality potions sitting on his counter. His arithmetical assessment slowly overcame the disdain. He cracked a crooked, tobacco-stained smile.
"Welcome to the Guild, Caden," he said, smacking a stamp down on my registration form which lit up as a System message confirming my Guild acceptance. He opened a lockbox and slid a small pouch across the counter.
"Payment for the batch. You stick around, you make more." I palmed the coins - silver, real silver - and pocketed the tin badge stamped with the letter 'F' that proved my membership in the Guild.
"Pleasure doing business," I said. I turned and walked back out into the smog-choked street. I had a name, I had a badge, and for the first time since the ocean washed me ashore, I had the means to buy a hot meal I didn't have to catch and cook myself. I looked north, toward the peaks where a bomb ticked silently somewhere deep in the ground.

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