Chương 36: Max, Cass, Elias, and Borin Status Updates
Grub of The Ironfang [Goblin MC] [Multiple MC] [LitRPG/Progression] [Books 1 & 2 Complete] [500K+ Word Backlog] · Viserra · 58 chương · ~14 phút đọc · Tạo 04/09/2026
[Status] Name: Max Hayes Race: Human Class: Fighter Level: 6 Resource Pools: Health: 70/70 | Stamina: 80/80 (+8/10 min) | Mana: 40/40 (+3/10 min) Stats: Strength: 8 | Constitution: 7 | Dexterity: 6 | Intelligence: 4 | Wisdom: 3 Skills: Endurance (Level 3): You possess exceptional physical stamina, allowing you to fight, march, or labor for long periods without slowing. Athletics (Level 4): You perform feats of strength and agility such as sprinting, climbing, and leaping with greater efficiency.
Identify (Level 4): You can inspect other creatures, seeing basic information such as Health, Mana, and Stamina. Only works on creatures five or fewer levels above you. Class Skills: Swordsmanship (Level 6): You are highly trained with swords, delivering precise, powerful, and efficient strikes. Shield Proficiency (Level 6): You skillfully wield heavy shields for both defense and tactical advantage. Tactical Insight (Level 2): You read the flow of combat intuitively, predicting movements and exploiting weaknesses.
Weapon Mastery (Level 2): You possess broad proficiency with most melee weapons, allowing effective use across many combat styles. Perks: Unwritten Potential [Racial]: Humans adapt quickly, learning new skills more easily. Racial Bonuses: +1 Strength, +1 Constitution, +1 Dexterity, -1 Wisdom Indomitable Adaptability [Unique]: You thrive in adversity, gaining an extra free stat point at every level that may be allocated as you wish.
Spells: Battle Focus [Tier 1 – Level 3 – 61%]: You center your mind on combat, sharpening reflexes and accuracy for a short time. Cost: 10 Mana Adrenal Surge [Tier 1 – Level 3 – 6%]: You push your body beyond natural limits, temporarily increasing strength and speed. Cost: 15 Mana Iron Guard [Tier 1 – Level 2 – 84%]: You harden your stance with magical reinforcement, reducing incoming damage for a short time.
Cost: 15 Mana Achievements: None [Status] Name: Cassandra Sorrel Race: Human Class: Rogue Level: 6 Resource Pools: Health: 60/60 | Stamina: 30/30 (+3/10 min) | Mana: 40/40 (+2/10 min) Stats: Strength: 3 | Constitution: 6 | Dexterity: 8 | Intelligence: 4 | Wisdom: 2 Skills: If you encounter this tale on Amazon, note that it's taken without the author's consent. Report it. Stealth (Level 5): You are naturally quieter and harder to notice. Scales with Dexterity and level.
Acrobatics (Level 3): You move with agility, able to tumble, vault, and reposition fluidly during combat or exploration. Quick Hands (Level 5): You excel at fast, delicate tasks such as sleight-of-hand, reloading, disabling traps, or pilfering unnoticed. Lockpicking (Level 3): You can bypass locks and mechanisms, with success scaling by Dexterity and Skill level. Perception (Level 2): You notice fine environmental details, improving detection and reconnaissance.
Identify (Level 6): You can inspect other creatures, seeing basic information such as Health, Mana, and Stamina. Only works on creatures seven or fewer levels above you. Class Skills: Crossbow Proficiency (Level 6): You are highly skilled with crossbows, loading, aiming, and firing with increased speed and accuracy. Dagger Proficiency (Level 3): You fight effectively with light blades, increasing accuracy and damage.
Sneak Attack (Level 2): When you strike from stealth or against an unaware enemy, your attack deals bonus damage. The bonus scales with Dexterity and Skill level. Cost: 10 Stamina Perks: Unwritten Potential [Racial]: Humans adapt quickly, learning new skills more easily. Racial Bonuses: +1 Strength, +1 Constitution, +1 Dexterity, -1 Wisdom Spells: Shadowstep [Tier 1 – Level 2 – 37%]: You vanish into shadow and reappear a short distance away. Useful for ambushes or swift escapes.
Cost: 15 Mana Evasion [Tier 1 – Level 2 – 14%]: You twist and weave to avoid incoming blows or spells. For a brief time, your chance to dodge increases significantly. Cost: 10 Mana Distracting Feint [Tier 1 – Level 1 – 61%]: You mislead an enemy with a sudden movement, lowering their guard and granting you or an ally an opening.
Cost: 10 Mana Achievements: None [Status] Name: Elias Veyric Race: Human Class: Mage Level: 6 Resource Pools: Health: 40/40 | Stamina: 20/20 (+2/10 min) | Mana: 90/90 (+4/10 min) Stats: Strength: 2 | Constitution: 4 | Dexterity: 4 | Intelligence: 9 | Wisdom: 4 Skills: Staff Proficiency (Level 4): You are trained in the use of staves, wielding them effectively for reach, defense, and controlled striking.
Insight (Level 3): You are adept at recognizing patterns and motives, aiding tactical decisions and reading situations. Identify (Level 7): You can inspect other creatures, seeing basic information such as Health, Mana, and Stamina. Only works on creatures eight or fewer levels above you. Class Skills: Arcane Studies (Level 5): You have studied the principles of magic, improving your understanding and effectiveness with spells.
Mana Control (Level 6): You regulate the flow of Mana with precision, increasing stability when casting. Arcane Rituals (Level 3): You can perform formal magical rites. Though slow, rituals grant enduring effects such as consecrating ground, amplifying spells, or creating lasting wards. Mana Manipulation (Passive): You have the ability to manipulate Mana to cast spells.
Elemental Affinity (Passive): You possess a natural connection to the primal elements, granting improved control and adaptability when casting spells tied to fire, frost, earth, water, wind, or lightning. Perks: Unwritten Potential [Racial]: Humans adapt quickly, learning new skills more easily.
Racial Bonuses: +1 Strength, +1 Constitution, +1 Dexterity, -1 Wisdom Spells: Mana Bolt [Tier 1 – Level 4 – 44%]: You fire a condensed bolt of raw mana in a straight line, striking the first target it hits with focused magical force. Cost: 10 Mana Radiant Flare [Tier 1 – Level 3 – 96%]: You emit a sudden cone of blinding light, dazzling and disorienting enemies caught within. Cost: 15 Mana Frostsheet [Tier 1 – Level 4 – 3%]: You conjure a slick sheet of ice across the ground, causing enemies to slip or stumble.
Cost: 15 Mana Earthsplit [Tier 1 – Level 3 – 87%]: You split and churn the ground beneath your foes, creating rough terrain that hinders movement. Cost: 20 Mana Frostfire Edge [Tier 1 – Level 2 – 61%]: You infuse a weapon with freezing mana that ignites into blue ethereal flames. The chilling fire coats the blade or striking surface, causing attacks to carry biting cold and potentially slow a target's movements.
Cost: 15 Mana Armor Ward [Tier 1 – Level 3 – 54%]: You reinforce an ally's armor or shield with magical energy, bolstering their defense temporarily.
Cost: 20 Mana Achievements: None [Status] Name: Borin Ironmantle Race: Dwarf Class: Cleric Level: 7 Resource Pools: Health: 90/90 | Stamina: 60/60 (+6/10 min) | Mana: 60/60 (+4/10 min) Stats: Strength: 6 | Constitution: 9 | Dexterity: 2 | Intelligence: 6 | Wisdom: 4 Skills: Endurance (Level 4): You possess exceptional physical stamina, allowing you to fight, march, or labor for long periods without slowing. First Aid (Level 5): You can clean and bind simple wounds, stopping bleeding and reducing infection risk.
Restores a small amount of Health over time. Ineffective on severe injuries. Identify (Level 4): You can inspect other creatures, seeing basic information such as Health, Mana, and Stamina. Only works on creatures five or fewer levels above you. Class Skills: Hammer Proficiency (Level 5): You are trained with warhammers, striking with heavy, crushing blows. Shield Proficiency (Level 4): You skillfully wield heavy shields for both defense and tactical advantage.
Divine Channeling (Level 3): You focus divine power through prayer, enhancing your spells and granting them greater stability. Ritual of Faith (Level 2): You conduct sacred rites and ceremonies. Rituals require time but provide enduring blessings or sanctified ground. Perks: Stoutheart [Racial]: Your dwarven resilience grants resistance to poison, disease, and fear.
Racial Bonuses: +1 Strength, +1 Constitution, +1 Wisdom, -1 Dexterity Spells: Heal [Tier 1 – Level 4 – 42%]: Restore a moderate amount of Health to a single ally. Cost: 15 Mana Cleansing Light [Tier 1 – Level 3 – 11%]: Remove minor poisons, diseases, or curses. Cost: 10 Mana Stone Ward [Tier 1 – Level 2 – 67%]: Enchant armor or shields with stone-like resilience, boosting defense temporarily. Cost: 20 Mana Bless [Tier 1 – Level 3 – 54%]: Inspire allies, increasing accuracy and resistance to fear.
Cost: 15 Mana Hammer of Faith [Tier 1 – Level 2 – 25%]: Infuse your warhammer with divine energy, striking with greater force and bypassing some defenses. Cost: 10 Mana Achievements: None

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