Chương 13: Wanted
I Reincarnated Into My Own MMO · Elarin1122 · 83 chương · ~20 phút đọc · Tạo 09/07/2026
The bad drawing got there first. He'd walked half a day south and come down out of the hills into a town big enough to have a wall, a gate, and a guild, and the first thing he saw past the gate was a public board, and the second thing he saw was his own face nailed to it. WANTED, it said, over the face. Sable had been right. It was not a flattering drawing. But it was close enough to stop him in the gateway with his heart going sideways.
Below the face was a name he'd never owned, which they'd either guessed or invented, and a list of crimes, and a number. The crimes were the part that got into him. Theft of property belonging to the Lord of Helvast. Abduction of seven wards of the estate. Property. Wards. Seven children who'd been scrubbed out of the world so they wouldn't be fed into a lord's work gangs, and the law had a clean little word for each of them, and not one of those words was children.
"Don't," Sable said, reading it off his face.
"Whatever you're feeling, fold it up and put it away. A man glaring at a wanted poster of himself is a man who gets remembered glaring at a wanted poster of himself. Hood up. Walk." He got the hood up and walked, and he didn't look at the board again, and he asked the only question that mattered.
"A lord's bounty. How far does it reach?"
"Out here? All of it," she said.
"His writ, his roads, his towns, his law. There's exactly one place in a town like this where his hand is supposed to stop, and that's the guild." Something careful came into her voice.
"The Adventurers' Guild is chartered neutral. The same charter in every region, signed in Solara, older than half these kingdoms. A registered adventurer answers to the guild, not to whatever lord owns the mud. A bounty doesn't run inside guild walls. That's the whole point of the thing — one door in every town a lord can't kick down." A pause.
"In theory."
"I'm hearing a lot of theory."
"You're a registered Wanderer now. On the rolls. That's the one good thing about being on the rolls — the guild has to take you. So we use it. We get you inside guild walls, we get you a contract to somewhere out of Helvast, and you leave this province as a guild man and not a hunted one." A beat.
"It's the best card you've got. Try, for me, not to set it on fire." The guild hall was the biggest building on the square. Inside it was warm and loud, adventurers at long tables, a board on the far wall thick with contracts, a clerk's desk by the door. It looked like exactly what she'd promised. A place that ran on its own rules, rough and busy and not caring which lord owned the dirt outside. Then he saw the small board by the desk.
The official one, with the guild's own seal on it, where the guild posted its own notices. His face was nailed dead center of it. The same bad drawing. The same word. WANTED. Posted inside the one place a bounty was never supposed to reach, under the seal of the very institution that was supposed to keep it out.
"Ah," Sable said quietly.
"There's the theory. And there's Helvast." A young clerk at the desk looked up at him. Looked at the hood. Looked, in a way the kid couldn't stop himself doing, at the poster on the board, and then back at the face under the hood, and Kaito watched the recognition land and watched the boy go grey. He braced to run. The clerk didn't shout.
He swallowed hard, looked down at his ledger like it was the most fascinating thing in the world, and said, low and fast and to no one, "Guildmaster does the lord's bounties himself. Personally. He's in the back office right now with two of the lord's men." The boy still didn't look up.
"There's a privy down the side passage. It's got a window. A grown man fits. Barely." Kaito stood there half a second longer than he should have.
"Thanks," he said.
"I didn't say a word," the clerk said, to his ledger.
"Go." He turned for the side passage, easy, hood down, a bored man looking for somewhere to piss. He'd taken three steps when a door opened across the hall and a big man in a good coat came out of it, and two men in the Lord of Helvast's colors came out behind him. The big man's eyes went straight to the board, to the poster, and then swept the room, fast, a merchant counting his stock. The narrative has been illicitly obtained; should you discover it on Amazon, report the violation. They found the hood.
"You," the guildmaster said. Not loud. Just certain, the certainty of a man who's already been paid. He didn't reach for a weapon. He looked at the two soldiers, and then at Kaito, almost friendly.
"Don't make a mess of my hall. The lord's price is the same whether you walk to it or get carried, and the guild collects either way." He spread his hands.
"Charter says I can't touch you. Lord says I can. Lord's closer. That's the whole of it, friend, and you're not the first to learn it standing where you're standing." Kaito ran. He went down the side passage with shouts coming up behind him, found the privy, found the window, and folded himself through it into a back alley that stank of exactly what you'd expect. He came up running. He couldn't outrun them. He knew it the way he'd known it with the wolves.
He was a Wanderer with tired legs, not a sprinter, and the lord's men were fresh and knew the streets. So he didn't try to outrun them. He ran for the worst, tightest, most broken corner of the town he could find, the way Sable was already barking at him to, down into a warren of leaning houses and dead-end yards where horses were useless and men got in each other's way. And he used the one thing he had that they didn't. He could see the seams.
In the red that hung over everything, he could see which fence was one good shove from falling, which gate hung on a value that had already failed, which alley the world had half-forgotten to finish. He went through that town like a man reading a map nobody else could see, because that was exactly what he was doing.
He cut down an alley the world had never bothered to finish, one that just stopped dead at a wall, and he went over the wall where the red showed it was barely holding — and then he reached back and pulled the failed value out from under it, the way he'd dropped his own ceiling on Vorr. The whole rotten span came down across the alley mouth behind him in a slide of stone and dust, and bought him a hundred yards while the lord's men found their way around.
He lost the rest of them in a tangle of dead ends and falling fences they could only crash into. He came out the far side through a gap where the wall had slumped into rubble, and he didn't stop. He went up. Off the road, into the broken hill country, climbing, until the town was small behind him and the shouting had thinned to nothing and there was only rock and scrub and the long grey rise of the mountains that walled off the south. He stopped at last behind a boulder, chest heaving.
The steadiness he'd felt carrying that child out of the wagon wasn't anywhere in him now. There was no one to carry. No one to guard. Just him, alone, with a number on his head. He was angry, and it was the cold kind, the kind that settles into your chest and stays. He'd spent his whole working life building systems with rules in them, and the one thing he'd believed all the way down was that a rule meant something the moment it was written. You wrote it, it held. That was the deal.
And he'd just watched a man stand under his own guild's seal, under a charter older than the kingdom, and set the rule aside like a coat he was done wearing, because a lord with coin stood a little closer to him than the people who'd written it down.
"Nobody in that hall even looked up," he said.
"A man's getting sold to a lord in the middle of the room, and not one of them looks up."
"No. They wouldn't." Sable's voice had gone flat and tired.
"Half of them owe that guildmaster their next contract. The other half learned a long time ago not to notice. A guild that crossed every lord who leaned on it would burn down inside a year, so the big ones quietly stopped crossing them, and called the stopping neutrality, and stamped it on a seal." A pause.
"The charter's true in the cities, where there's something bigger than a lord to make it true. Out here it's a story the guild tells so men like you keep walking in the front door. I'm sorry. It was the best card you had, and I forgot the oldest rule there is. The table is always rigged."
"So now what."
"Now you can't use the roads, you can't use the towns, and you can't use the one door that was supposed to be safe," she said.
"So you do the thing you do. You go where the map gets thin. Up, into the mountains, off every road anyone's watching, and you cross out of Helvast over the top, the hard way, where a bounty's just words on a board a long way down." A beat.
"It's cold and it's empty and it's the safest place left to you, which tells you everything you need to know about the day you've had." He looked up at the mountains. Grey rock going up into the cloud. No road. No town. No people. And there, faint and high, at the very top edge of his sight, something stopped him. All day the red had been on everything. Every wall, every fence, every road, every living thing, all of it carrying its little load of broken math, the seams of a world worn thin.
He'd stopped really seeing it the way you stop hearing your own heartbeat. But up on the shoulder of the mountain, maybe a half day's climb, there was a patch where it simply ended. A stretch of the world, the size of a small valley, with no red in it at all. No seams. No worn-thin places. No broken values waiting to be read. Nothing. Nothing, where everything else in the world had something.
'That's not right,' he thought.
'Everything's got seams. Everything's broken a little, everywhere, all the time. That's not broken. That's blank.'
"Sable," he said slowly.
"What does it mean when there's a piece of the world with nothing in it at all? No data. Just... empty." Sable didn't answer right away. And Sable, who always had something to say, sounded for a moment like she didn't.
"Show me," she said, "exactly where you're looking."
