Chương 175: Chapter 174: Mortal Pantheon
Swing Master Rank One or Bust [VRMMO │ LitRPG │ Progression] · RankUnlisted · 184 chương · ~13 phút đọc · Tạo 14/09/2026
Mortal Pantheon grants access to Class Revision, allowing Level 100 players to spend Essence to alter permanent class choices while preserving their Base Type. [Option 1: Change Class Evolution] Cost: 50 Essence Cooldown: 7 days Change your Class Evolution to any Evolution you are currently eligible to use. If your current Evolution is an EX variant, changing Evolution does not preserve EX status. The selected Evolution is granted in its base form and must be upgraded to EX separately.
Changing Evolution will substantially alter your Class Skills. No preview will be provided. Existing Augmentation selections are preserved and will adapt as necessary to remain functional. [Option 2: Upgrade Evolution to EX Variant] Cost: 500 Essence This option cannot be used with full Divine Evolutions. Upgrade your current Evolution to its EX variant. You will be given the opportunity to modify your Class Skills by selecting what to weaken and what to strengthen.
Existing Augmentation selections are preserved and will adapt as necessary to remain functional. [Option 3: Revise EX Modification] Cost: 50 Essence Cooldown: 7 days Select one Class Skill modified by an EX Evolution. Its existing EX modification will be removed, and you may modify the skill again by selecting what to weaken and what to strengthen. No preview of the resulting modification will be provided. Existing Augmentation selections are preserved and will adapt as necessary to remain functional.
[Option 4: Reassign Class Augmentation] Cost: 50 Essence Cooldown: 7 days Select one existing Class Augmentation to remove. Choose any of your current Class Skills to receive a new Augmentation. Three Augmentation options will be generated for the selected skill. The selected Class Skill may already have existing Augmentations. The new Augmentation replaces the removed Augmentation. All other Augmentation selections remain unchanged.
[Option 5: Change Class Archetype] Cost: 500 Essence Cooldown: 7 days Base Type and Role Type cannot be changed. Change your Class Archetype to any Archetype available to your Base Type and Role Type at Level 60. This option includes Sub-Type Selection for the chosen Archetype. Changing Archetype will substantially alter your Class Skills. No preview will be provided. Existing Augmentation selections are preserved and will adapt as necessary to remain functional. This option does not change your Class Evolution.
Any existing EX status is preserved, and the Evolution will adapt as necessary to remain functional. [Option 6: Change Class Sub-Type] Cost: 50 Essence Cooldown: 7 days Change your Class Sub-Type to any option that was available at Level 60. Changing Sub-Type will alter most of your Class Skills. No preview will be provided. Existing Augmentation selections are preserved and will adapt as necessary to remain functional. This option does not change your Class Evolution.
Any existing EX status is preserved, and the Evolution will adapt as necessary to remain functional. [Option 7: Change Role Type] Cost: 500 Essence Cooldown: 7 days Base Type cannot be changed. Change your Role Type to any Role Type available to your Base Type. This option includes Archetype and Sub-Type Selection for the chosen Role Type. Changing Role Type will substantially alter your Class Skills. No preview will be provided.
Existing Augmentation selections are preserved and will adapt as necessary to remain functional. This option includes Class Evolution Selection from Evolutions you are currently eligible to use. Any selected Evolution is granted in its base form; EX status must be upgraded separately. This option is unavailable if your Base Type has no alternate Role Type.
[Available Archetypes and Sub-Types] [Base Type: Warrior + Role Type: Damage] [1] Archetype: Master Sub-Types: Rush Master (Mobility, Movement Speed Scaling), Cleave Master (Splash, Area Damage Scaling), Martial Master (Weapon Swapping, Multi-Strike Scaling), Counter Master (Deflect, Parry, Counterattack), Execute Master (Target Missing HP Scaling, Finisher), Bleed Master (Bleed, Lifesteal), Blaze Master (Burning, HP Regeneration), Swing Master (Attack Speed Scaling, Under Review) The author's content has been appropriated; report any instances of this story on Amazon.
[2] Archetype: Striker Sub-Types: Heavy Striker (Charge Up), Rapid Striker (Perfect Release), Imbued Striker (Elemental Infusion) [Base Type: Warrior + Role Type: Tank] [1] Archetype: Anchor Sub-Types: War Anchor (Self-Mitigation), Peace Anchor (Group Mitigation) [2] Archetype: Bulwark Sub-Types: Spellguard Bulwark (Anti-Spell), Shockguard Bulwark (Anti-Burst), Baneguard Bulwark (Debuff Transfer) [3] Archetype: Juggernaut Sub-Types: Steel Juggernaut (Equipment Scaling), Blood Juggernaut (HP Manipulation, Bleed), Vengeance Juggernaut (Counterattack, Retaliation) [Base Type: Paladin + Role Type: Tank] [1] Archetype: Bastion Sub-Types: Dusk Bastion (Disease, Decay), Twilight Bastion (Utility, Buff), Dawn Bastion (Mana Leech, Retaliation) [Base Type: Paladin + Role Type: Damage] [1] Archetype: Vindicator Sub-Types: Fallen Vindicator (Shadow, Fear), Resolute Vindicator (Light, Shadow, Combo), Zealous Vindicator (Light, Burst) [Base Type: Archer + Role Type: Damage] [1] Archetype: Deadeye Sub-Types: Voltaic Deadeye (Lightning, Stun), Freezing Deadeye (Ice, Debuff), Scorching Deadeye (Fire, Burning), Quaking Deadeye (Earth, Knockback), Riptide Deadeye (Water, Knockdown), Howling Deadeye (Air, Projectile Speed) [2] Archetype: Detonator Sub-Types: Prism Detonator (Multi-Strike), Conflux Detonator (Elemental, Combo), Radiance Detonator (Light, Disorient), Blackout Detonator (Shadow, Stealth) [3] Archetype: Sniper Sub-Types: Heavy Sniper (Charge Up, Defense Pierce), Imbued Sniper (Charge Up, Elemental Infusion), Mystic Sniper (Perfect Release, Arcane), Verdant Sniper (Perfect Release, Nature) [4] Archetype: Tamer Sub-Types: Alpha Tamer (Singular Pet), Pack Tamer (Multi Pet) [Base Type: Rogue + Role Type: Damage] [1] Archetype: Blade Sub-Types: Plague Blade (Disease, Damage Leech), Tempo Blade (Combo, Buff), Vantage Blade (Back Attack, Defense Pierce) [2] Archetype: Flayer Sub-Types: Vein Flayer (Bleed, Stacking), Skin Flayer (Burning, Burst), Soul Flayer (Decay, Amplification) [3] Archetype: Stalker Sub-Types: Shade Stalker (Multi-Strike, Clones), Phantom Stalker (Mobility, Cooldown Manipulation), Nemesis Stalker (Counterattack, Reflect, Redirect) [4] Archetype: Tormentor Sub-Types: Savage Tormentor (Avoidance, Finisher, Defense Leech), Venom Tormentor (Poison, Debuff, Multi-Target Scaling), Nerve Tormentor (Crowd Control Immunity Pierce, Cooldown Leech) [Base Type: Mage + Role Type: Damage] [1] Archetype: Arcanist Sub-Types: Surge Arcanist (Mana Scaling, Multi-Cast), Sigil Arcanist (Traps, Area Damage Scaling), Spellblade Arcanist (Melee Weapons, Mana Infusion) [2] Archetype: Channeler Sub-Types: Terra Channeler (Earth, Mana Regeneration), Cryo Channeler (Ice, Debuff), Storm Channeler (Lightning, Area Damage Scaling), Wind Channeler (Air, Forced Movement), Sea Channeler (Water, Underwater Scaling), Wildfire Channeler (Fire, Lifesteal) [3] Archetype: Maniac Sub-Types: Arch Pyromaniac (Fire, Multi-Cast), Arch Hydromaniac (Water, Confinement), Arch Electromaniac (Lightning, Stun), Arch Aeromaniac (Air, Airborne Scaling), Arch Cryomaniac (Ice, HP Regeneration), Arch Geomaniac (Earth, Knockback) [4] Archetype: Naturalist Sub-Types: Solar Naturalist (Nature, Growth, Plants), Lunar Naturalist (Nature, Disease, Decay) [5] Archetype: Multi-School Sub-Types: Arch Elementalist (Fire, Water, Lightning, Air, Ice, Earth), Arch Contradictor (Light, Shadow, Stealth), Arch Shaper (Physical, Nature, Arcane, Constructs) [Base Type: Priest + Role Type: Damage] [1] Archetype: Savant Sub-Types: Rot Savant (Decay, Amplification), Hex Savant (Curse, Damage Leech), Halo Savant (Light, Multi-Cast) [2] Archetype: Architect Sub-Types: Hymn Architect (Burst Support), Oath Architect (Passive Support), Rite Architect (Conditional Support) [Base Type: Priest + Role Type: Healing] [1] Archetype: Herald Sub-Types: Mercy Herald (Greater Healing), Wardlight Herald (Greater Absorption), Renewal Herald (Sustained Healing) [2] Archetype: Seraph Sub-Types: Wishful Seraph (Conditional Healing Scaling), Daydreaming Seraph (Crisis Healing, HP Threshold), Lucky Seraph (Burst Healing, Mana Cost Scaling) [Base Type: Summoner + Role Type: Damage] [1] Archetype: Invoker Sub-Types: Primordial Invoker (Singular Temporary Summon, Elemental), Teeming Invoker (Multi Temporary Summon, Elemental) [2] Archetype: Necromancer Sub-Types: Prime Necromancer (Singular Permanent Summon, Undead), Legion Necromancer (Multi Permanent Summon, Undead) [3] Archetype: Warlock Sub-Types: Souldrain Warlock (Singular Temporary Summon, Demonic, Decay), Siegeflame Warlock (Singular Temporary Summon, Demonic, Fire), Rift Warlock (Multi Temporary Summon, Demonic), Pact Warlock (Singular Permanent Summon, Demonic)

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